|Monday, May 27, 2002|
|Ai Announces the Second Learning Machine Challenge|
|Savyon, Israel -- May 27, 2002 - Artificial Intelligence Research (Ai) |
(http://www.a-i.com) announced today that it is sponsoring the Second Learning Machine Challenge (LMC2). The preceding challenge (LMC1) took place in 2001 and was attended by 95 individuals and organizations.
The Learning Machine Challenge is an annual competition sponsored by Ai, designed to promote machine learning algorithms for computerized language acquisition. This year’s challenge is organized and supervised by the LMC2 Steering committee. Ai and the LMC2 Steering Committee invite participants from around the world to take part in the competition and create a computer program that can perform well at a language game without knowing the syntax, grammar or rules of the language.
Submissions will compete against programs written by other competitors in a set of language games. The creator of the winning program will win a $2000 prize and the representatives of the top three winning programs will be invited to an artificial intelligence workshop at the Ai Research Center. The final deadline for entries to the Learning Machine Challenge is October 31, 2002.
The official rules of the competition and all related information about the Learning Machine Challenge is available from the LMC2 Website section, which includes a downloadable test suite, with the judge program that will be used to run the tournament, model games and simple player programs, and a complete SDK. Any questions regarding the Challenge can be emailed to email@example.com.
Artificial Intelligence Research (Ai) is a groundbreaking research project, focusing on creating genuine Artificial Intelligence – the technology that enables machines to converse with humans in natural language. Ai's research facility is located in Savyon, Israel.