|Artificial Intelligence (Ai) is sponsoring the global Learning Machine Challenge to promote original research in artificial intelligence and machine learning.|
Create a program that can win at a game without knowing the game's rules.
Your program will compete against the programs of other contestants in simple turn-based games. The rules of the games will not be explained beforehand. Your program will be notified of its opponent's previous move, and after your program makes a move, it will be notified of a win, loss, or draw. Games will consist of many thousands of moves.
$2,000 will be awarded to the creator of the winning program.
Representatives of the top three winning programs will be invited to an all expenses paid artificial intelligence workshop at our research headquarters in Israel. The winners will be decided after a round-robin tournament is held on a series of different games. $25,000 will be won by the creator of the winning program if we decide to use it commercially.
The $25,000 prize will be awarded on the event that we enter into a contract with the author(s) of the software. By entering the challenge you transfer to us no rights apart from the right to evaluate your program by running the round-robin tournament (the challenge itself) and the right to evaluate your program in various natural language learning scenarios. You retain all other rights and complete ownership over your work.
Who can enter?
Individuals, research groups, and commercial entities are all welcome to compete.
There is no entry fee, and you may submit more than one entry. There is no need to submit source code, as executable binaries which run under Windows or Linux on a high-end PC will be accepted. You are under no obligation to reveal the details of your program to Ai. You retain complete copyright over your work.
Deadline: October 30, 2001
The deadline for submission is Tuesday, October 30, 2001, 11:59 PM.
Results of the challenge will be announced on January 1, 2002. More information about the Learning Machine Challenge, including a registration form, example games, and a downloadable test suite, is available at www.a-i.com/challenge. Send email to email@example.com with any questions.
The contest is coordinated by Jason Hutchens, winner of the 1996 Loebner Prize in Artificial Intelligence and Chief Scientist at Ai. Jason will attend IJCAI-01, and hopes to meet Learning Machine Challenge contestants there. Contact him at +011-972-54-288914 or hutch@A-i.com.
The Learning Machine Challenge is sponsored by Artificial Intelligence N.V., a private research company whose goal is to develop a child machine with the ability to learn and use language in the same way as human beings do. We are conducting the challenge to evaluate the performance of novel and state-of-the-art general learning systems. We reserve the right to evaluate the performance of submitted programs in language learning scenarios. The Learning Machine Challenge was inspired by Darse Billing's International RoShamBo Programming Competition.
If you have any questions about the Learning Machine Challenge, post them on the Ai Forums.